Argh... which patch line does what? And why are things moving when they shouldn't? It was working a moment ago, and now it seems to behave differently. Where is this erroneous data coming from? Somebody please make those dancers stop moving! In which sub-patcher did I rescale that data again? TODO: Remember to reset when turning off patcher #5. How can I store this in the studio without overwriting all theatre data?
Silly stats:
3335 max objects of which
148 are subpatchers connected with
3268 patchlines using
3 java externals desribed in
3742 lines of code
... and Isalien and Short Circuit haven't been included yet.
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